![]() ![]() I think it's just a bad joke from the devs. The first 4 fights (Forest-Cave-Winter-Storm) are fine, but the one with the fire giant has a lot of issues regarding where he's going to hit with the sword regarding the hit box of the shadow of the sword (Sometimes you are out of the shadow and he hits you anyway), also, the fire balls that drop from above lasts for a lot, it isn't weird to have two or three waves of fire balls around you at the same time, additionally, if the giant drops in the right place, he can cage you between him and the molten floor.Ī wider area between the giant and the projectiles would be a good idea if you don't want to change the duration of the burning floor.Īnother issue is that he pushes you away when he enters to his "dizzy" animation, he can push you to the molten floor and that's a big game-over.įinally, when in his dizzy animation, the sword (which is horizontal to the floor) should have no colition with Thora, this will make easier to reach his head, and I mention this because sometimes I've been trapped between the sword and molten floor all around me and I was unable to move anywhere. The spear power (The one you get in Musspelheim) should be more powerful in damage or have a charge of 3 by default since it's a pain to reach the island and doesn't feel rewarding enough. its most interesting level is Brokk's Forge, but you can't do anything with the so-called forge, a faster axe or an attack upgrade would've been nice since in the final battle you rely too much in speed and Mjölnir. only my luck did.While being artistically impressive, the low pacing (walking and fighting) of the game are a serious issue, for the first part of the campaign I was going around yawning all the time. I spent 6 hours on that fight and was finally able to get both no damage and no god power separately, but the strategy never changed. ![]() It has been fairly enjoyable learning how to do these fights, but Fe just felt unfair to me. I am currently working on my final two fights for the last of the trophies: Hagalaz - no damage and Odin - no god powers (the timing to destroy his spears is pretty absurd since you have to swing way early). This game relies primarily on positioning and predicting what will happen because you can't roll/run out of the way of anything that you don't see coming most of the time. Inconsistent boss behavior and such would be fine IF the character was actually fast enough to react to things. why does the roll have collision detection like this? if you don't change direction it will keep moving with you and damaging you. Also, if you roll into a dwarf the dwarf will STICK to you and start hitting you as you're trying to roll. Sometimes the shield still does damage to you even though you reflected it as well. Bouncing back the shield is completely impossible if you're on the top left, top right, left or right of the boss arena so you basically have to stand at the bottom and hope that a bunch of mallet chuckers aren't spawning on top of you when you're trying to reflect it at the boss. I can't count how many times I would eat a random hammer from an offscreen enemy while I was trying to damage the boss which is unfair in every respect. Luck plays way too much of a factor in doing these successfully which just makes it more infuriating than fun.įe is probably the most inconsistent boss of all of them with the adds spawning. I have been trying to do the trophies for this game on the PS4 and feel that the main issue with Valhalla mode and the no damage/no god power attempts is how utterly inconsistent these boss fights are. Originally posted by chaoticenigma:Just got the last achievement. ![]() Then when I ran out, I had to hope not to get hit while hitting the pillars for the last damage. I pretty much had to use a Thor + Freya to burst the health down to around half, then use a Loki to buy some time after a roar to do more hits of that. That or maybe allowing the projectiles to hurt the boss even without you having to knock them back since that'd allow for some little extra damage while you're trying to run away from the lots of enemies. The fight I think would have played a bit better if there were less summons, the bodies occasionally getting cleared, or even just having fewer stronger ones. Or trying to avoid the dwarves then finding a big one in the way of where I'm going and therefore walking into a thrown projectile. Just getting better or worse spawn positions that would affect how much I could hit with Thor + Freya combo. The shield on Fé is still risky or undoable at times because the dwarves might either try to hit you or you'll have a projectile thrown at you.Īlso, it didn't even feel like I was getting any better with the fight. ![]()
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